![sonic colors stages sonic colors stages](https://static.inven.co.kr/column/2021/06/03/news/i13757763641.jpg)
Unfortunately, the fun levels are so few that you’ll be angry you played most of the stages once, let alone multiple times.
![sonic colors stages sonic colors stages](https://vignette.wikia.nocookie.net/sonic/images/7/7e/Badnik_101.png)
Of course, sometimes the speed at which the game moves makes missing Wisp opportunities far too easy, and it seems Sonic Team expects you to replay levels over and over again to learn where everything is. The Wisps aren’t always mandatory to the completion of a level, but they can open up new paths in order to collect more rings, find shortcuts, or collect red tokens for unlockable stages. These alien abilities are legitimately fun to use, helped by the fact that Sonic’s various transformations are quite unique and even adorable at times. White Wisps allow him to dash, Orange Wisps turn him into a rocket, and Purple Wisps change Sonic into a giant maw of chomping death. Eggman to power his intergalactic theme park, and once freed, they bestow upon Sonic a multitude of special abilities. These little aliens are being used by Dr. Usually, Sonic’s gimmicks are the worst part of his games, but at least the Wisps of Sonic Colors have some merit to them. I’ll let you guess just how great that feels.įortunately, the game gets some enjoyable moments thanks to the Wisp gimmickry. In Colors, you have to push the movement stick left and right, while still pushing forward to keep Sonic running. Not so with Colors, even on a Classic Controller. These were among my favorite parts of Sonic Unleashed, mostly because Sonic’s movements used the left and right triggers, which felt rather satisfying.
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There are also sections where Sonic must quickly zip from left to right while running along a path. Sometimes, the game seems to require sheer dumb luck in order to progress.
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Sometimes this can land you in trouble, especially during the sections where the camera zooms out to such a degree that all the graphics look like a muddy blur and you don’t even know where Sonic is, let alone how to get him across a network of moving platforms. For instance, you’ll need to make liberal use of the double jump, but if you double jump when there is a homing attack target nearby, you’ll whizz over to the target instead. Secondly, whatever controller you use, the layout is absurd. This game requires a Classic Controller to even start being enjoyable. The jumps possess an otherworldly inertia that one never quite gets used to, making these segments feel laggy and uncomfortable.Īnd this is all before we get to the controls.įirst of all, don’t use a Wii remote. Sonic floats mystically in the air with every jump, making precision landing next to impossible. This is compounded by the fact that Colors tries to be two games at once, despite the fact that Colors isn’t versatile enough for that. The engine simply isn’t equipped for both 3D racing and 2D platforming, and the abhorrent way in which Sonic controls during these latter sections demonstrates this fact over and over again.
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There are issues in Sonic Colors that have plagued the series since Sonic Adventure first arrived on the Dreamcast, confirming once and for all that whoever works at Sonic Team, they just don’t have a clue what’s wrong with their games. The level layout is atrocious, putting the focus on cheap pitfall deaths instead of real challenge, and various platforming sections that clash with the game’s very physics. The simple fact of the matter is this - Sonic Colors is terribly designed. Then you realize that Sonic Colors is a case of the same old problems, in a brand new package. Then come the laggy controls … and broken homing attacks … and pitfall deaths … and 2D platforming sections so badly presented, you’d think they were patched together by chimpanzees. It truly does manage to convince one that Sonic has finally nailed it.
![sonic colors stages sonic colors stages](http://www.nintendoworldreport.com/media/23140/1/8.jpg)
By taking the fun and speedy levels from Sonic Unleashed and leaving behind the dreary “Werehog” nonsense, Colors breezes through its first few stages with an empowering, thrilling charm. Sonic Colors, despite its status as a “3D” Sonic, complete with a focus on narrative, gimmicks and brand new colorful friends, has somehow convinced everybody that this is the legendary “return to form” that Sonic fans have been waiting for.Īll I have to ask is … how has Sonic Team managed to pull the wool over our eyes again?Īt first, Sonic Colors appears to have finally done everything right. It’s strange to think that in the same year Sega launched a traditional 2D Sonic the Hedgehog game that finally gave the fans what they wanted, it was the announcement of a Wii game that continued in the same vein as the undesirable “modern” titles that captured the excitement of the fans.